| Rules of Pair Go |
| Apart from the special rules of Pair Go,in principle the Japanese Rules of Go (adopted April 10, 1989) are applied. |
| 1. Pair Go: |
| In principle, the game is played between male-female pairs. The two players in each pair are called partners. |
| 2. Seating: |
| The two partners sit beside each other, facing an opposing pair across the Go board. |
| 3. Order of moves: |
| ・The pairs play in the following order: |
| ... --> Black female player --> White female player --> Black male player--> White male player --> ... |
| This cycle is called the normal rotation. The players must always play in the normal rotation. ・The player who makes the first move of the game is as follows: In non-handicap games, the Black female player makes the first move. In games with a handicap of two stones or more, the White female player makes the first move. |
| 4. Prohibition of exchanging information: |
| During the game, partners must not communicate, give advice, or exchange other information by speech, gestures, mannerisms, or any other means except playing moves. Speaking is permitted, however, to confirm whose turn it is to play, or confer about resigning. Conferring about resigning is limited to the following: the player to move may ask for his or her partner's consent to resign; the partner may agree or not agree to resign. |
| 5. Resignation |
| Resignation is announced by the player whose turn it is to move. The player's partner cannot retract the resignation. |
| 6. Violations |
| If the wrong partner plays, causing a departure from normal rotation, this is called a rotation error. Rotation errors are handled as follows: |
| (1) A rotation error can be claimed only when the move just played was out of rotation. |
| (2) If the claimed rotation error was intentional, the game is forfeited immediately. |
| (3) If the claimed rotation error was unintentional, the next step is to verify which partner played the preceding move. |
| (4) If the preceding move was played in normal rotation, the game continues with a three-point penalty for the claimed rotation error. |
| (5) If the preceding move was not played in normal rotation, the game continues without any penalty for the claimed rotation error. |
| (6) In either case, no moves are taken back and replayed. The last move played is regarded as having been played by the correct player. The next move must be played in normal rotation with the last move played. |
| (7) Whenever a rotation error is detected, the next player must return to normal rotation. Failure to do so is regarded as a new rotation error. |
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| If illegal exchange of information between partners is observed to take place, the offending partners forfeit the game. |
| 7.Other matters |
| (1)The game stops when there are two consecutive passes. |
| (2)The word “agreement” in the Japanese Rules of Go means agreement all four players. |
| Pair Go Handicap Rules |
| 1.Handicap setting: |
| ・Handicaps are set by the following point system. |
| Players who have held amateur titles receive 9 handicap points. Players who have represented their prefectures in amateur title tournaments receive 8 handicap points. Other players receive handicap points as follows: |
| 7-dan=7; 6-dan=6; 5-dan=5; 4-dan=4; 3-dan=3; 2-dan=2; shodan=1; 1-kyu=0; 2-kyu=-1; 3-kyu=-2; 4-kyu=-3; 5-kyu=-4; 6-kyu=-5. |
| The handicap points of a pair are the total of the two partners' handicap points divided by two, with fractions rounded up. |
| ・Examples of handicap-point calculations for pairs: |
| A's points B's points |
6 2 | 4 1 | 5 -1 |
2 -4 | -3 -4 |
|---|---|---|---|---|---|
| Pair's points | 4 | 2.5 | 2 | -1 | -3.5 |
| 2.Handicaps: |
| ・The handicap in a game is determined from the difference in handicap points between the pairs as follows: |
| Point difference | Stones for handicap | Komi |
|---|---|---|
| 0.0 | 0 | 6 |
| 0.5 | 0 | 0 |
| 1.0 | 0 | -6 |
| 1.5 | 2 | 0 |
| 2.0 | 2 | -6 |
| 2.5 | 3 | 0 |
| 3.0 | 3 | -6 |
| 3.5 | 4 | 0 |
| 4.0 | 4 | -6 |
| 4.5 | 5 | 0 |
| 5.0 | 5 | -6 |
| 5.5 | 6 | 0 |
| 6.0 | 6 | -6 |
| 6.5 | 7 | 0 |
| 7.0 | 7 | -6 |
| 7.5 | 8 | 0 |
| 8.0 | 8 | -6 |
| 8.5 | 9 | 0 |
| 9.0 | 9 | -6 |
| ・Jigo is won by White. |
| ・Komi 6 : In games on even Black gives 6 points as komi. Komi-6 : White gives 6 points as komi(reverse komi). |
| Pair Go Manners |
| (1) Pair Go, like contract bridge, is an intellectual contest between ladies and gentlemen. Please avoid unmannerly speech, conduct, attitudes, or dress. |
| (2) Be careful to avoid behavior or gestures that might give or seem to give your partner a hint concerning the next move. |
| (3) Please refrain from trying to win on time when you have a lost game. |
| (4) Gentlemen should wear coats and ties at official Pair Go tournaments. |
| (5) Smoking is not permitted during play at official Pair Go tournaments. |
| (6) Partners must not leave their seats at the same time during a game at official Pair Go tournaments. |